Evocus: The Summoner’s Game by Mythic Minds (2018-currently in development)(Project Lead, Producer, Sound Design, Game Design)
Evocus is a competitive card strategy game where you summon and control unique Units to take over Summoning Portals, defeat enemy Units and accrue enough Victory Points to win the game.
I worked with a team of 5 developers and the project started in August of 2018 as part of the Progressive Game Jam. I designed all Units, their stats and abilities and tested those extensively. I designed and iterated on the map and game rules. I created and organized tasks to be completed as part of our monthly sprints, tracked their progress and facilitated in regular meetings with the team to track our progress, playtest and address issues. I also designed all in-game sounds.
The project will reach our Minimal Viable Product milestone in April and development will continue to Alpha status in September.
Raining Snakes by David’s Head Games (2017-2018)(Producer & Sound Design)
Raining Snakes is a puzzle game similar to Tetris and Snake that is currently available on the Google Play Store.
I met David from David’s Head Games in mid-2017 when his game was quite far along but he had essentially just been developing non-stop and wasn’t quite sure how to put a bow on everything or how/when to release the game. I worked with him in creating a final release date, prioritizing tasks on his list, organize them into sprints, figured out the best method for monetization, helped him playtest and assisted with sound design.
This project is where I started really understanding the role of a producer and it was a great first true producer gig since it there was just David and I and not a large team to keep on track.
Bright Bot’s Factory (2017)(Producer/Team Leader, Sound Design & Music Composer
Bright Bot’s Factory is a puzzle and story game where you play a factory worker who works for a seedy corporation and have the ability to alter the course of the whole company while you solve shape and color puzzles
This is the first project that I worked on after graduating and was also the first project I did as part of the Progressive Game Jam. I started out doing only sound design but after things got started, we realized we were pretty disorganized so I stepped up as a team leader to try to get us on track. We encountered a lot of issues with availability (due to the fact this was a hobbiest group who had school, work, etc.) and ended up having lots of developers come and go.
This project serves as my trial by fire. I had to learn how to produce a game as we dealt with our team shrinking and had to scramble at the end to show our game off at the end of the 8 month Game Jam cycle.